A long time ago, in a galaxy far, far away…
I have not played a Star Wars game since Disney took over the franchise. Not for any particular malice, but rather because the only Star Wars offerings, remakes of Battlefront and Battlefront II, appeared to be pale imitations of the original PS2 games they were based on.
Lots of promises were made by EA following the lukewarm reception to the Battlefront remakes, and the outright hostility that was shown towards the lootbox system.
No more lootboxes
A 100% Singleplayer experience
It seemed to be everything fans were asking for.
It was clear to those of us watching EA’s handling of video games and the Star Wars Franchise that these choices were not where EA wanted to go with gaming, particularly after their quite definitive claims about the future of singleplayer gaming.
Thankfully for us fans of Star Wars video games EA decided to eat their hat and produce a singleplayer game, which was in no way connected to the critical acclaim Sony’s singleplayer God of War remake recieved, and how much criticism their own offering, Battlefront II, recieved the year before Fallen Order’s release.
So what are my first impressions of this game?
It is beautiful, so very beautiful. It is also painfully unpolished, but despite this issue it is also very fun.
When I first loaded up the game the first thing that stood out was just how visually stunning it all was. The game opens on a spaceship junkyard, and the main character, Cal, is part of a salvage team dismantling Clone Wars-era technology. I had real moments of fan-boy awe as I saw the Clone Dropships up close and personal or lasers tearing apart an outdated Star Destroyer.
The graphic detail and dynamic lighting effects are beautiful, and great emphasis is drawn to the lighting throughout the game when you use your lightsaber, which you are given access to not long at all into the game’s introduction. You will use your lightsaber as a light source in-game, in place of a torch. It is a simple but elegant touch to the gameplay that really shows off the dynamic lighting wonderfully.
The graphics are complemented with sonorous music that is unmistakably Star Wars in feel and tone. The combination of visuals and sound design make for an immersive and exciting step into a new Star Wars story.
My first encounter with a lack of polish came with the game’s combat. This game is frequently compared to the Souls-Borne games, and this is an unfortunate comparison as I entered the game expecting it to play like Sekrio with a lightsaber.
This game is not Sekrio with a lightsaber.
You are encouraged to use the parry in Fallen Order, but the timing is not as instinctive as it is in Sekrio. You have to take account of the animation window that it takes Cal to move his lightsaber into parry position to catch the enemy weapon as it lands. It is a difference in timing that I have not been able to master. I found myself dying several times in the intoductory sequence. I would not have begrudged this so much if it was not for the painfully long load times.
On a PS4 it takes 30-60 seconds to reload from a death. This elongates the downtime between deaths, which happens frequently if you are playing on the higher difficulties. That mixed with a slightly heavy feeling combat, meant that I had to turn down the difficulty for me to have a good time.
Low posture, stun locks and heavy enemy attack tracking made me feel more that I was fighting unpolished combat mechanics rather than challenging gameplay. One example of this would be the force stasis abilty. You can stun an enemy in game, and the most instinctive use of this ability would be to stun an enemy and run behind them to get a backstab kill. Unfortnately this is not something you can do in game as the enemies, even whilst in stasis, can track your movement as fast as you can move.
There is a lot more I could say about the balance of combat in this game, but I feel it would be better suited to a deep dive on video game combat.
Other niggles I have with the game include texture pop-ins, lag, and stuttering. I have not experienced this issues in another PS4 game before, and certainly not to such an extent that I notice it and it impacts my enjoyment of the game.
Regardless the issues I have highlighted above, this game is a really fun experience.
I have put the game down several times due to frustration, and boss-related rage, but I have always wanted to pick up the game again. This is a game that am thinking about in-between gaming sessions in a positive way. I always forget the niggles and frustrations I have an am left with a desire to dive deeper into it.
When the game works, it works wonderfully, with fluid action making you truly feel like a jedi in combat. The platforming and exploration is fun and satifying, with the game containing several well thought-out environmental puzzles. When I have struggled to solve a puzzle, it is down to my own failure to apply what the game has shown me, rather than issues with the puzzle mechanics themselves.
Exploration is rewarded with customisation options, which are great for the lightsaber, Mantis (your spaceship) and BD-1 (your personal droid), but rather lackluster for Cal himself.
I really love this game despite its flaws. If you have never played a souls-like game before this is an excellent entry level into the genre, particularly given the use of difficulty choices, which make combat significantly easier than will ever be found in the souls games, whilst retaining the checkpoint and enemy respawn mechanics of the infamous set of games.
The game has solid mechanics, and I would be excited to see EA really polish these mechanics to perfection in a Jedi: Fallen Order 2. The story is sufficiently engaging for an Action-Adventure game, and is a must-try for fans of the Star Wars franchise.
One thought on “Impressions: Star Wars Jedi: Fallen Order”
Beautifully written, well thought out piece on a game that I’ve now subtly considered buying. I’ve looked at it before and didn’t know if it would be something I’d like, I’m usually 50/50 on accuracy with games I buy thinking I’ll enjoy them, so I end up getting less games a year out of fear of money waste. But you’ve managed to skew my perception of this game and I will look at it again.