Giff Wars Session 3 Part 2: The City of Alder

The continuation of the journal of Nei, a Paladin in the service of House Organo.

The Party


I called over Eddie, Alicath, and Geoff. We looked at the object discussing what it could possibly be. It was getting dark however and so we agreed to rest until morning.

As we turned to go below deck I noticed Geoff had just finished his giant wing, leaving only the rigid bones behind. He gave it a powerful throw and it became lodged in the ship’s mast. Geoff looked at the damage to the mast with delight and yanked the bone back out, adding it merrily to his arsenal of weaponry. The airship itself continued to fly just fine, the masts were evidently purely decorative.

When we awoke, the city of Aldar was much closer and it had become clear what the object was from the night before; an absolutely mammoth giff airship. We called Ubi to the deck and he looked grave. ‘So, it’s true,’ he said. ‘That used to be my ship, although it appears that the Giff Empire have made some alterations.’ In the middle of the ship there was a large green crystalline structure that protruded from the top, which Ubi informed us was not part of the original structure, and two large propellers pointing down. Underneath the ship, two streams of small supply ships ferry back and forth, one entering, and one leaving the ship.

San said that we couldn’t get much closer to Aldar on the ship we were on, as we were likely to be spotted. We agreed that we would take the lifeboats to the shore and make our way there on foot. Ricktar chose to stay behind and help lead the crew for the escape. The lifeboats were released and hit the water with a splash, and San chucked a rope off the side of the deck. I went first, but wearing heavy armour and gauntlets do not a fine climber make.

Nei Slides
Nei slides gracelessly past a featherfalling Alicath and Ubi

I slid rapidly down the rope smacking into, and capsizing, one of the lifeboats before tumbling clumsily into the water. I heard a heavy splash as Eddie hit the water badly near me. I struggled to get back out from under the boat, but was grateful for the air pocket that under the boat. Geoff flipped the boat over with Eddie and myself inside, saving us. As I surfaced I saw that Alicath was perched on Ubi’s head, who was resting in the water lazily.

Alicath and Ubi
Alicath keeps himself dry

Geoff helped us, but didn’t take his eyes off Ubi, muttering something about how a giant Hippo-oid can be so dextrous and he was so creepy.

We headed to the shore with Ubi in one boat and everyone else in the other and the he walk from the shore to Aldar went undisturbed.

Aldar itself was quiet and the area we arrived in looked particularly run-down. Troops in giff armour were stationed around the place, but the diverse range of sizes and shapes suggested that these are not giff. Geoff is familiar with the criminal network in the area and said that he had a contact here that owned a safe house we could use. He did a special knock on the door and a slot opened up revealing a shady-looking elf.

Stealthing through Alder
The party makes a criminal contact

Geoff spoke with the man and said we were flying with the legendary smuggler San Holo. The man ushered us in and closed the door behind us, looking around as he did so.

The man said his name was Joey, and he asked how he could help. Geoff explained the task at hand and Joey said he could provide two giff uniforms in exchange for our royal armour and civilian clothing for the rest. I reluctantly handed over my embellished shield to Joey who exchanged it for a subtler buckler shield. Joey handed Geoff a quiver of seemingly endless depth for his weaponry, along with two speaking stones. Eddie and Geoff took civilian outfits, and Alicath and myself dressed in giff armour.

Alicath and Nei
Alicath and Nei enjoy the perfect disguise

Joey said the king could be in the castle but had heard rumours that he had been imprisoned in the giff ship above us. In light of this a plan was hatched to board one of the supply ships.

We stealthed over to the docks. The docks weren’t heavily guarded, perhaps only five giff guards were there, the majority of people bustling around were dock workers, a couple were bloodied and beaten. On the right side of the docks sat wooden boxes of all shapes and sizes. On the left were the lanes for supply ships arriving and departing. Ubi found a box big enough for him and climbed inside. Eddie and Geoff share another empty box. Alicath and myself dart to a third box but find it is almost completely full of sweetcorn! We squeezed inside and struggle unsuccessfully to completely close the lid. In the corner of his eye, a worker noticed one of the boxes lid’s moving. We could hear him muttering about damn animals stealing all their food, as he walked over to investigate.

The box with Alicath and myself inside starts to open…

Written by Chloe Wakefield

Artwork by Jess Butcher –

Edited by Aaron Surnaym

Previous: A Moment’s Respite

Next: Infiltration

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Giff Wars Session 3: A Moment’s Respite

The continuation of the journal of Nei, a Paladin in the service of House Organo.

The Party


Master Ubi disregarded the strange sight of the creature’s shadow, explaining that the beast was called a peryton and that they’re delicious! Eddie looked sceptical. Nevertheless, master Ubi disappeared into a back room with the beast’s decapitated head, and returned to collect its carcass, leaving a dark smear of blood as he dragged it behind him.

‘I’m bloody starving,’ grumbled one of the airship’s crew. San decided to head downstairs to look for food before he had a mutiny on his hands. He returned shortly after looking flustered. ‘Our food stocks are low;’ he exclaimed, ‘and all the barrels are open! I believe we may have a stowaway on board!’ I gripped my warhammer tightly and Eddie drew his flaming sword. Heading cautiously below deck it became immediately obvious that we were not alone. I traced a trail of crumbs with to a dark corner of the food-storage room where a large raggedy man lay sleeping, covered by a dirty quilt.

Eddie stepped forward and drenched the figure with summoned water. The barbarian woke with a start, falchion at the ready, and very angry. He was quite a sight; teeth bared, two of them golden, wearing a scrappy leather jacket, and bloodshot purple eyes. He also appeared to be wearing a rather familiar set of military armour. ‘What’dya want!?’ He barked, ‘N’ who ar’ya!?’ I stepped forward, warhammer poised.

‘You first,’ I said resolutely, eyes narrowing. Just behind me, a frightened Alicath silently created a zone of truth.

Geoff the Barbarian is ready to split some skulls

The man weighed his chances and yielded. ‘M’ name’s Geoff,’ he said.

‘I knew we had a stowaway!’ said San, pushing past, and staring at the man. ‘

Oo’ya callin’ a stowaway? Oi were ‘ere first!’ replied the man incredulously.

happy barb
A barbarian defends his honour

‘Well I think you’d better start explaining yourself, and how you come to be wearing our armour,’ I commanded, warhammer held threateningly. The man explained that he served King Organo and that he was on the same ship we were, escaping when it came under attack, and landing on the island. From there he travelled to Port Isley and snuck on board an airship for shelter.

Eddie and Alicath, examining the man, noted that he actually seemed familiar. ‘You’re not the infamous corporal Geoff? We’re big fans!’ The man straightens up proudly and beamed a disgusting smile.

‘T’ very same,’ he replied. Once the nerves of the encounter begin to simmer down, the intrusive stench and grossness of the room became very apparent. ‘Oi’ve bin ‘ere four fuckin’ days. Whad’ya expect?’ Geoff replied to our complaints.

‘Well,’ quipped Eddie, ‘at least you were wearing your brown pants!’

Ricktar, unamused, declared he’s not touching any of this food and left the room. Alicath, Eddie and I followed suit. Alicath chucked Geoff a lemon. ‘You’re looking like you might need this,’ he said. Geoff devoured the lemon whole. San went to leave but hesitated, gingerly grabbing some food for the crew before heading upstairs.

‘We need to do something about Geoff,’ Ricktar said, and we agree to bring him to see master Ubi. We entered Ubi’s quarters and were hit by a second wave of stench, this time of strong chemicals and rancid flesh. ‘As above so below,’ I muttered. An enormous boiling pot sat in the middle of the room pouring out thick, foul-smelling, steam and Ubi was busy in the corner preserving the deceased peryton’s head.

‘We found a stowaway aboard the ship,’ announced Eddie but Geoff protested,

‘Oi’m nor’ a fuckin’ stowaway!’ Ubi peered through his monocle, taking in the man, but remained largely unconcerned. ‘Tha’ goin’?’ Geoff asked, gesturing to the large wing sitting in the pot.

‘But of course!’ said master Ubi, passing the nauseating meat to Geoff. Alicath attempted to cast blindness on himself to dull his sense of smell, which was somewhat too effective; numbing his tongue in the process.

Tasty Snack
Geoff enjoys a tasty snack

‘Leb geb oubba here,’ he blubbered heading to the door. Eddie and myself needed no encouragement and we leave the room gasping for fresh air. Meanwhile Geoff happily gnawed on his leathery wing.

One of the crew approaches me and tried to pass me a rotten skull on a stone necklace as an offering to the gods. ‘There is only one true god,’ I proclaims stoutly, slapping the offering away.

Nei momentarily forgets the religion she has professed to the bugbear crew

The bugbear, indignant, turned away sadly. Rolling my eyes, I called after it apologetically saying I’ll take the offering. The bugbear smiled and left. I cast the necklace over the side of the airship and watched as it fell away. Dumb bugbear. Raising my gaze, I looked to the horizon and could see the city of Alder in the distance.

Just above it however, through the clouds, was something unnatural, something big…

Written by Chloe Wakefield

Artwork by Jess Butcher –

Edited by Aaron Surnaym

Previous: To the Skies!

Next: The City of Alder

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Giff Wars Session 2 Part 2: To the Skies!

The continuation of the journal of Nei, a Paladin in the service of House Organo.

The Party


According to Alicath, he and Eddie played a delightful tune. In fact, it was quite literally the best thing the pub-goers had ever heard and the band they forced out was not remotely pleased.

Dragon Bros
Alicath and Eddie, Dragonbros!

The band told Alicath that him and Eddie had ruined their livelihoods now! They had only ever played one tune – and it’s four notes, the crowd wouldn’t want them back again! Alicath promised to teach them at some point, wondering about the crowd’s standards… Eddie meanwhile engaged a small unscrupulous crowd who seem interested in crewing a ship for him, for a price.

Meanwhile, I was emboldened by the success of my first round of recruitment, and attempted another! I engaged the captain of one of the larger ships who was by the pier talking to his crew. ‘Can you help me?’ I asked, ‘I am on a mission from God.’

The captain was not impressed so I tried a different approach, pulling out a sword and pointing it at his chest. The captain however pointed out I was vastly outnumbered and had no chance. He calmly yet firmly suggested I head on my way, something I agreed with. I went to the tavern, pulled up a bar stool beside Ricktar, and ordered my own stiff drink.

Eddie and Alicath regrouped with Ricktar and myself at the bar. Eddie said he had agreed with a man called San that he would take us to Aldar for five thousand gold pieces.

San Holo
San Holo, the charming rogue…

Ricktar suggested we should get Ubi and he left. However, on leaving the pub he saw two Giff guards engaging an official-looking man. The man was pointing directly in our direction and talking urgently. Ricktar returned to warn us and we escaped out of the back of the tavern.

Alicath disappeared back into the tavern to his surprise was almost immediately intercepted by the guards. However he successfully bluffed them, apparently saying, ‘Me no speak common.’ The guards let him pass through and continued their search.

Ricktar reached Ubi and informed him we met a man called San who will do the job for five thousand, wincing as he said it. The Giff however did not wince. He grabbed a bag from his satchel and threw it to Ricktar. ‘That should cover it’ he said.

This Giff clearly did not mess around.

The Giff guards left the tavern and I headed back inside. The ten-strong crew I recruited earlier were impatient and wanted to go. I told them to wait for us at the pier at dusk. Eddie told San the same.

At dusk we reconvened at the docks.

We climbed up to one of the smaller airships in silence, and we can see it is tied down with ropes, laden with bells. Clearly an effective anti-theft measure. That is, if you’re not expecting a lizard blizzard wizard. Eddie Izzard stepped forward; a gleam in his eye, knowing his time to shine had come.

He carefully manipulated the seawater into the bells, and froze it in place. He then swiped with his sword at the knot tying the ship down and the rope fell away. There was a not-inconspicuous splash as the rope smacked into the calm sea in the port below.

In the town bells rang out.

As the airship receded from the shoreline our minds returned to the mission at hand and the unlikely chances of us coming out alive. We are so few against such great odds. Our thoughts however didn’t remain undisturbed as a crewmember yelled.


We peered over the sides of the deck and several large flying creatures were headed our way. Eddie shot an ice-spear right through one of their wings, but the creature carried on flying, barely perturbed by the hole in its wing, flying in a way that seemed almost unnatural.

A spell burst into the air, which immobilized three of the beasts. One of the beasts body-slammed into Alicath leaving him practically at death’s door.

Alicath crushed beneath the strange beast

Eddie threw his flaming sword, magically guiding it straight into the beast’s eye. Ricktar came at its flank and, with an almighty swing of his greatsword, decapitated it.

The three beasts behind us broke free of their charm, but the airship had moved on and they turned away, knowing they can’t catch up.

On deck we nurse Alicath back to health, but Alicath was staring at something much more sinister. The dead beast’s shadow was not beast-like at all; it was human.

We are not far from Aldar…

Written by Chloe Wakefield

Artwork by Jess Butcher –

Edited by Aaron Surnaym

Previous: Port Isley

Next: A Moment’s Respite

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Blog Update: What are the D&D posts about?

Hi guys I just wanted to provide a bit of an update on what is going with This is art, not real life!

Many of you are following for video game content and don’t worry that is still coming! I have lots of articles in the works that will be released soon!

So why the Dungeons and Dragons Campaign Diaries?

I am very close to publishing my first Dungeons and Dragons Adventure!

Title Page

I am in the final stages of editorial work for it and I am hoping to complete it over the next month.

This means that most of my writing time is spent on this adventure!

I have brought on the help of my friend Chloe Wakefield, who has written up the Campaign Diaries of the last mini-campaign I ran.

These are being uploaded so that I can keep providing regular content to you and to hopefully get some of you excited for the imminent release of my adventure!

Once the adventure is published I will resume providing a combination of video game and book related content.

I am so excited to be able to share these things with you and I hope you enjoy this content that I am going to be producing!

Giff Wars Session 2: Port Isley

The continuation of the journal of Nei, a Paladin in the service of House Organo.

The Party


The Giff’s hut sat in the middle of a large peaceful clearing. There was a quaint little lake just at the back.

Inside the hut, the Giff bumbled around; slightly too large for his surroundings he knocked a pile of books off the shelf as he walked by. ‘Dearie me!’ he laughed to himself. ‘Tea was it?’ He asked us.

‘Yes, Oolong if you have it!’ Alicath replied. Ubi offered us all some bright purple bourbons.

‘Delicious!’ I couldn’t help but cry out.

‘Yes… delicious,’ said Ricktar, eying the remaining bourbons on the shelf with a suspicious longing look in his eye. The hippo-oid came back shortly after with oolong for everyone and joined us next to the crackling fire.

‘Let’s get down to business’ he said addressing our group. He told us about magic and machines and how he had served alongside the princess’s father in the Ascension War. Taking out the letter, he inspected the seal. ‘This letter is from King Organo himself, and imbued with magic,’ he announced,  ‘Watch this…’ He picked up some tongs by the fire and, clasping the letter, delivered it into the flames. The letter burned away and just as something metallic dropped into the grate, the flames took on a life of their own, dancing around violently.

In the flames an image started to form of the King. His booming voice emanated from the fireplace, although more hollow, and with a tinge of desperation. ‘Ubi, my old friend,’ he said. ‘The Giff Empire has resurrected your airship. The resistance will have no chance if it remains in the enemy’s possession. You know it’s power; continents *will* be destroyed. Help us defeat it. You are our only hope.’

The flames died down and Ubi retrieved something from the fireplace. Turning it over in his hands, light bounced off the sigil of House Organo.

‘This is grave news indeed,’ Ubi said, breaking the silence. ‘We must go at once to Alder and speak to the King, but first,’ he said standing up, ‘there are some things I think you will do well to take,’

He led us into his storage room and dug out a box full of sword hilts. Eddie had a quizzical look at this development and Ricktar asks gruffly what use a box of hilts is. Ubi guffawed and said that these were not mere hilts. He passed one to Eddie and told him to press a small button on the side. Eddie was unfortunately unsure what a button was. But I knew what these were; sunswords!

Alicath Pose
Alicath admiring the sunswords, pre-burn

I took a hilt, pressed the button and instantly a long flame burst out of the end. Overzealously I flourished it around enthusiastically but ended up badly burning myself and singed Alicath in the process. Ubi handed out more hilts to the party, and various complaints, and some fixes later, including the manufacture of a sungun and a sunstaff, Ubi then gave Ricktar and myself two metal canisters. ‘Be extremely cautious to keep your flaming swords away from these if you want to live,’ he smirked.

‘What use are these?’ Ricktar grumbled. Ubi led us outside and threw one of the canisters at the distant trees. A blinding light and one enormous explosion later, several trees were flattened and we were slightly dazed even at that distance. Ubi turned around and said,

‘Now you know why there’s a clearing here. Keep your flames away.’

We headed back inside briefly to gather our belongings. By the shelf Ricktar was stuffing an ungodly amount of bourbons under his armour.

Ricktar Bourborns
Ricktar dealing with an unfortunate addiction to bourbon biscuits on the road.

A short time after, we set off into the jungle towards Port Isley.

The journey went undisturbed and it was midday by the time we arrived at the outskirts of town. The port below us was bustling with a diverse variety of people. At the sea was a pier with airships above and seaships below. The largest ship, an Empire ship, appeared to have cannons on it!

Ubi is disapproved of our outlandish outfits and sensibly handed us each a cloak from his bag. We agreed to head into town and for Ubi to stay behind on this hill. On the way towards the port however we disagreed on how to proceed. Ricktar and myself wanted to take the big Empire ship, but Alicath and Eddie wanted to take a smaller ship and go for a more subtle approach.

The team had a dispute and decided to split up!

I found a group of airship crew and persuaded them to join me in crewing a ship as “we are on a mission from God[unspecific]”. The crew eagerly agreed and I said I would give them direction later.

Nei on a mission
Nei on a mission from a god, but dont ask which one…

Ricktar meanwhile headed to a nearby tavern where, it turned out, Eddie and Alicath were currently playing a song on stage. Ricktar shook his head at the display and ordered himself a stiff drink from the bar…

Written by Chloe Wakefield

Artwork by Jess Butcher –

Edited by Aaron Surnaym

Previous: The Hunt for Ubi

Next: To the Skies

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Giff Wars Session 1: The Hunt for Ubi

The journal of Nei, a Paladin in the service of House Organo.

The Party


House Organo is under the influence of the Giff however they are not accepting of their rulers, they are secretly in rebellion.

The Giff themselves are said to have come from the sky on a star – how true this is depends on who you ask, but make no mistake they are alien in nature, and technologically advanced.

Before the rise of the Giff Empire, the Giff were split into factions where one side wanted to co-exist peacefully with the inhabitants of this world, and the other faction desired world domination.

Ultimately the peaceful faction was all but annihilated.

We found ourselves floating over the Tatu Sea, on a diplomatic mission to deliver a message on behalf of our princess to a Giff battlemaster by the name of Ubi who fought against the rise of the Giff Empire many years ago.

Unfortunately for us, a huge Giff dreadnaught appeared on the horizon and approached us fast. The Giff ship opened fire and huge cannonballs ripped through the ship. Grapples sunk into our ship and dragged it slowly towards the oncoming attacker. The princess, knowing the importance of her message made it clear that we had to go and ensure it’s delivery even if that meant leaving her behind.

The attackers bridged the gap with a gangplank and attempted to board. I ran over, attempting to stop them but was pushed aside with ease. The four of us; Ricktar, Alicath, Eddie and myself, decided it was time to go and flee to the escape chutes.

It was hard to see what lay below.



As we broke through the clouds there were many islands dotted about and we made aim for the largest of these.

Eddit, Ricktar and Myself, all had a heavy landing while Alicath swept overhead landing softly with a pirouette.

As more survivors from the ship parachuted to far-off islands, Alicath played a humble tune on the lute, by lute-master Fonsei and the late Father Yankee, named Déspaçito.

We watched as the wreckage of our ship plunged in the sea, the fate of the princess, and Mr Tibbles (Ricktar’s prized horse), unknown. We found ourselves on a beach, behind us a large jungle that followed the curve of the island to a steep cliff. A small hill lay in the other direction which we proceed to climb to gain a vantage point, however it was hard to see so far in the distance. Eddie’s familiar, Owl, scouted around and discovered a settlement not far from our location. We decided to head to the nearest village to see if any villagers knew the whereabouts of Ubi.

Alicath forages
Alicath attempts to forage and Eddie points out that the flowers are known to be poisonous.

Without warning the ground erupted as we approached, and an angry Bulette attacked! We all took heavy damage and Alicath had some suicidal plan to open its mouth!? Eventually the armour in its back cracked and I delivered a punishing blow with my warhammer.

After battle we rested and headed down to the settlement and, on the way, a farmer in his horse and cart came trundling down the road. Eddie charmed the farmer and the farmer invited us back to his house. He told us to travel to Isley harbour but also warned us to be on the lookout for grung. Alicath played a lovely song and we all discussed Ricktar’s bathing habits or … lack of them. I requested the letter, in the spirit of keeping it dry and clean. Ricktar took it out from underneath his breastplate and I gingerly put it in my backpack.

After a long rest our group travelled into the jungle as we made our way towards Isley harbour. An arrow twanged against my armour and we found ourselves surrounded by grung and being jabbed by tiny knives! Eddie cast a sleeping spell, which got most of them. Ricktar cleaved another in two. Those grung who could flee, did. But we hadn’t seen the last of them – they brought reinforcements!

After a short fight, a new sound emanated from the depths of the jungle which froze the grung in place. The grung fled and a giff burst through the trees! As it turned out the giff says his name is Ubi! I handed Ubi the letter, which the giff promptly read it and pondered on its contents. He left and gestured for us to follow.

Gang meets Ubi
The party meet Ubi

After a short walk a hut appeared in a clearing and the giff headed inside…

Written by Chloe Wakefield

Artwork by Jess Butcher –

Edited by Aaron Surnaym

Previous: Introduction

Next: Port Isley

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Giff Wars: Introduction

A long time ago,

In a multiverse far far away…

The War of Ascension is over. The Giff Empire now consolidates its’ power over the world through its use of advanced weaponry and superior warfare techniques, that it brought with it from the stars. But not all of the world is satisfied with subservience to the giff.

Many kingdoms balk against its power and are looking for a way to overthrow the Empire, a fact the Empire is not blind to. Rumours abound amongst the upper echelons of society of the giff dabbling in magic and artificery, arts they have rejected since they crashed onto the planet 500 years ago.

One House, once a Kingdom before the Giff Empire, has found plans related to a great giff weapon. A horrific blend of magic and their own alien technology.

House Organo must now find away to stop the Empire before it is too late…


Next: The Hunt for Ubi


Betrayal at Baldur’s Gate

After having a very enjoyable time playing Betrayal at House on the Hill with some friends I decided to pick up a copy myself. Whilst I was looking up the game I discovered that there was a Dungeons and Dragons version of this game; Betrayal at Baldur’s Gate.

I had no choice, I had to get it!

When the box arrived I opened it and was pleasantly surprised to discover that the figures inside the box are very well detailed and molded, and at the same scale as general war-game figures with a 1 inch base (or close enough to pass). However the painting on these figures was, in my view, terrible. The half-orc and the drow had well-printed eyes, but apart from that the painting just completely undermined these beautifully sculpted figures.

Fresh out the box. Look at that poor Red Wizard of Thay’s face!

This post is unfortunately not a step-by-step on how I fixed these paint-jobs, as I painted these before I decided to record my painting process. This is more of a showcase of what I can do, given that my first two posts were all about inking, without substantial painting to the models.

Look at that Paladin’s armour shine!

I have almost finished painting these figures; I just have to complete the ranger (seen in green at the back of the second picture) but I will be more interested in posting up more extensive paint-jobs I do on the Rage of Demons figures I have, followed up by some Warhammer 40,000 and some figures from the Castle Ravenloft and Legend of Drizzt board games.

Rage of Demons: Lizardfolk

Following on from my Banshee post I decided I would post another model that I only had to ink for me to be completely satisfied with the end product. That model is a Lizardfolk that I got out of the same set of Rage of Demons boxes that I got the Banshees out of.


How the Lizardfolk model looked out of the box.

Once again the modelling on this particular model is beautiful and precise. This is joined with an excellent paint job; one of the best paint jobs I have seen on these models. The paint is on the correct parts and does not overlap onto sections it should not be, even the printed on face is precise.  This figure looks almost exactly like the artwork in both the Monster Manual and Volo’s Guide to Monsters.

The only thing I was unhappy with was the fact that all of those beautiful details were not emphasised by the painting. With that in mind I watered down some paints again!

I mixed a very dark, almost black, shade of green and watered it down into an almost ink-like texture once again. I then carefully painted it only over the green and brown painted parts of the model, making sure that it stuck in all the needed cracks and crevices. Once I had done this I mixed a dark yellow; not too dark, but enough to add some shade to the cream coloured scales that were on the Lizardfolk’s belly and underside. In the same way I then inked the cream scales and left it all to dry.


How the Lizardfolk looked after ‘inking’.

As can be seen the adding of the ultra-thin paint just makes the model ‘pop’; you can even see detail on the shield that I had not even noticed before painting, and the whole model is lifted to a new level.

I will post up some images of more extensive paint-jobs soon.

Rage of Demons: Banshee

I bought a few boxes of the Dungeons and Dragons mini-figures for Rage of Demons. I have recently bought the Out of the Abyss adventure and as I was reading through it I thought I would see how the mini-figures look, and I was very impressed.

The figures are very well molded, and very nicely detailed however unsurprisingly the paint work on them as a lot to be desired. Often the printed-on eyes look much better than I could achieve with paints, but they are often not placed accurately, and the rest of the paint on the models is, generally, of a low quality.

With that in mind I have decided to record my painting of these models. The first models I painted were two Banshees I picked up from two different boxes.

How the Banshee looked out of the box.

As you can see the molding is very detailed and the plastic it is made out of works perfectly for a ghost-like enemy, along with the printed on face, which is very accurate on this figure.

Personally I prefer my models details to be emphasised, and this being a Banshee I wanted it to be illuminated in a slightly sickly green-blue hue, to emphasise the unnatural nature of the creature.

With that in mind I mixed some green, blue and black acrylic paints and watered the dark turquoise colour down heavily until the consistency was similar to ink. I then washed the models with the ink, allowing it to sit in all the models details, using a brush to manipulate the ink as it dried.


How the Banshee looked after the paint dried.


As you can see from the image above, once I let the paint dry the thinness of the paint I applied allowed the figure to retain its translucency whilst it gained a bluish tint, and greater definition of its features. Because the paint was thin it also had the benefit of not completely removing the face that was printed on the figure.

Now I have two good looking Banshee figures, that could also double as Ghosts, Spectres or other spectral undead in a game of D&D.